between devices. As a result [...] . Devices always [...] . Example: device
Manager provides [...] is located in the user
in the Library Manager [...] is located in the user
platforms/devices [...] the Device Reader project [...] of your device. Device Reader
device uses the X, Y [...] of the program. CollisionManager [...] click Tools → Device
Device Reader project [...] is available in your user
Manager by means [...] is available in your user