the pointer direction [...] Variable ( BOOL ) [...] IsInForeground : BOOL := FALSE
determines the pointer [...] Variable ( BOOL ) [...] IsInForeground : BOOL := FALSE
the pointer direction [...] Variable ( BOOL ) [...] IsInForeground : BOOL := FALSE
: Thin pointer Color [...] . Invisible Variable ( BOOL [...] Variable ( BOOL )
at runtime Variable ( BOOL [...] Contents of a pointer [...] for visibility Variable ( BOOL
_A When the mouse pointer moves [...] BOOL := TRUE
. Passing pointers [...] _IN_OUT with the pragma attribute VAR_IN_OUT_AS_POINTER and pass a pointer