(0 [...] condition. 0 represents [...] changed its state 0
status: 0 = "normal" 1 [...] x >= 0.9 * y .
Example: 0 Tip [...] by setting the value to 0 [...] _PRG.i_x := 0; On
. For all other occurrence locations, 0
to Image Settings At 0 [...] of 0.001 . The value [...] _PRG.i_x := 0; On
value (255 to 0 [...] The color is opaque. 0 :
priority (0..31) Default [...] (0..31) Default [...] Value (0 to 255
A Base start value 0 [...] Target start value 4.0 Target end value 20.0
visualization has the index 0
LampIsOn: ARRAY[0..4] OF BOOL [...] of the new elements 0 :