. Invisible Variable ( BOOL [...] Variable ( BOOL ) [...] IsInForeground : BOOL := FALSE
Variable ( BOOL ) [...] Variable ( BOOL ) [...] IsInForeground : BOOL := FALSE
. Invisible Variable ( BOOL [...] Variable ( BOOL ) [...] IsInForeground : BOOL := FALSE
at runtime Variable ( BOOL [...] for visibility Variable ( BOOL
ChangeColor : BOOL; Declare [...] _PRG . bInput : BOOL [...] BOOL; bInput : BOOL
_INPUT xCondition : BOOL [...] RaiseEvent : BOOL VAR
BOOL; bAckVisible : BOOL; bHistory : BOOL; uiCntAlrm :
LampIsOn: ARRAY[0..4] OF BOOL [...] [1..2,1..2] OF BOOL; END