position. class Script [...] position = -1 , length = [...] Store. Position
the position info [...] retains the position [...] the position info
defined. Positive = 1 ¶ Positive trigger edge [...] ¶ Detect positive
_property ( "Position.X" , [...] _property ( "Position.Y" , [...] Centered , positionX ,
defining the position [...] defining the position
, but the position is based
at the specified insert position [...] at that position. insert ( name
, but the position is based
at the specified insert position [...] at that position. property