(true or false [...] to True , delete [...] True if is logged in
bool Returns : True [...] True if simulation [...] if set to True ,
: Returns True [...] Returns True if loading [...] Returns True in case
.ui_present is true. If this flag [...] bool Returns : True [...] bool Returns : True
to true , one file per [...] . If set to True , [...] Returns : True
: True if offline [...] True ) ¶ Sets [...] – if set to True
implement at least one [...] . True for structs [...] , only one of them can
IsVersioned or one [...] bool Returns : True [...] if set to <c>true
with one of the Update [...] = True ) ¶ [...] to True the project
bool Returns : True [...] bool Returns : True [...] _compile_info set to true ,