IInputOnElementEventHandler.HandleInputOnElementEvent [...] VisuStructInputOnElementEvent [...] HandleInputOnElementEvent
IKeyEventHandler.HandleKeyEvent [...] HandleKeyEvent : BOOL [...] after a key event
ISpecialEventHandler.HandleSpecialEvent [...] POINTER TO VisuStructEvent [...] HandleSpecialEvent In
IMouseEventHandler.HandleMouseMoveEvent [...] HandleMouseMoveEvent : [...] When the handler has handled
IMouseEventHandler.HandleMouseBtnEvent [...] HandleMouseBtnEvent : [...] When the handler has handled
IGestureEventHandler3.HandleTouchEvent [...] supersedes IGestureEventHandler2.HandleTouchEvent [...] instead of IGestureEventHandler2.HandleTouchEvent
IGestureEventHandler2.HandleTouchEvent [...] has been superseded by IGestureEventHandler3.HandleTouchEvent2 so when you implement IGestureEventHandler3.HandleTouchEvent
ICustomEventHandler.HandleCustomEvent [...] by this handler Input uiEvent [...] HandleCustomEvent :
IVisuUserEventManager.SetInputOnElementEventHandler (METH) ¶ METHOD SetInputOnElementEventHandler [...] Comment Return SetInputOnElementEventHandler
IVisuUserEventManager.SetKeyEventHandler (METH) ¶ METHOD SetKeyEventHandler [...] Name Type Return SetKeyEventHandler