Prim_ProjectPoint should lie. v SM3M.SMC_VECTOR3 [...] on some path. v_s SM3M.SMC_VECTOR3 [...] Prim_ProjectPoint, in the sense that if v is a
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D
vOut SM3M.SMC_VECTOR3D Inout Const vIn SM3M.SMC_VECTOR3D