_CyclicAction : BOOL In [...] _CyclicAction BOOL
BOOL InOut: Scope [...] StateMachine BOOL
SentenceQueueFull : BOOL [...] QueueFull BOOL
QueueFull : BOOL Returns [...] WordQueueFull BOOL
BOOL InOut: Scope [...] ReadyForMotion BOOL
_Frame_IsIdentity : BOOL In [...] _Frame_IsIdentity BOOL
Factors_One : BOOL [...] Factors_One BOOL Inout f DynFactors
VState_IsConstant : BOOL In [...] VState_IsConstant BOOL
RemoveLast : BOOL [...] Return RemoveLast BOOL
ExternalSaveAs : BOOL In [...] SaveAs BOOL Input itf