from the standard.library. A null pointer will lead to a return of 0 and e
from the standard.library. A null pointer will lead to a return of 0 and e
VisuFctIsRectRotatedBy0 [...] VisuFctIsRectRotatedBy0 [...] if a rectangle
This structure defines a vector \(\vec{0P} =
Type Output aAxisMapping ARRAY [0
orientation of A=90° B=0° C=0 [...] in the (equivalent) rotation A=0 [...] for the interpreter stack. If 0, a
¶ A BYTE [...] integers between 0 [...] that only values between 0
on the last position. A positive value i > 0 [...] °*i-180°[ is used. A negative
IString Deletes a number of runes from a string Returns 0
Elem Inout aLocs ARRAY [0