BOOL InOut: Scope [...] ResetNodeInfoInt BOOL
StopWhenFull : BOOL In [...] StopWhenFull BOOL Input inst
StopWhenFull : BOOL In [...] StopWhenFull BOOL Input inst
_StringToStream : BOOL In [...] _StringToStream BOOL Input bfs
Init : BOOL In [...] BOOL
BOOL InOut: Scope [...] Position_Equal BOOL
IsActive : BOOL [...] Return IsActive BOOL
State_Eq : BOOL In [...] State_Eq BOOL
AXISPOS_REF_Eq : BOOL [...] _REF_Eq BOOL
BOOL InOut: Scope [...] Space_Equals BOOL