Comment Input iMaxLockedCount [...] number of subsequently [...] _Datasources Output xAllOk BOOL
Initialize : BOOL In [...] Initialize BOOL Input p [...] PathNodeBuildingNode ‘s! iNodeCount
RuneCount (FUN) ¶ FUNCTION RuneCount [...] the number of runes in pby
ReceiveQueueLength CAA.COUNT number [...] ReceiveQueueLength : CAA.COUNT Returns the number
TransmitQueueLength CAA.COUNT number [...] TransmitQueueLength : CAA.COUNT Returns number
the number of bytes See RuneCount for calculating the number
the number of bytes See RuneCount for calculating the number
BOOL Input udiUserCount [...] VisuLoginProvider.SetUserCount (METH) ¶ METHOD SetUserCount
SMC_GetCount (FUN) ¶ FUNCTION SMC_GetCount [...] the number of objects
BOOL Input udiUserCount [...] VisuChangePasswordProvider.SetUserCount (METH) ¶ METHOD SetUserCount