0.0 Minimum axis [...] ) rMax REAL 100.0 [...] NumRotationAngle REAL 0.0 Number
movement. An Id of 0 [...] movement. An Id of 0 [...] of 0 means
Direction INT 1=Pos 2=Neg 0=Both 0=Both CamSwitchMode INT 0=Position 0
: Bit 0 Y: Bit 1 Z [...] BufferOutQueue POINTER TO ARRAY [0..0 [...] while there is an ac- / deceleration
implementation. Assumptions / [...] .) no sophisticated Sequence / [...] overflow / wrap around
implementation. Assumptions / [...] .) no sophisticated Sequence / [...] overflow / wrap around
Phases ARRAY [0..5] OF SM