_pBitmapTable POINTER TO ARRAY [0..0
1, then OUT:=0. (* Example [...] , result is 0 Input STR
[0 [...] [0
always 0) ct [...] always 0) InOut: Scope
0 => Memory [...] Pool <> 0 =>
overwritten. For N >= 0 [...] is started with N=0
ActiveAlarms POINTER TO ARRAY [0..0
_VECTOR3D STRUCT(dX := 0, dY := 0, dZ := 1
AllBits DINT 0: Success
Signature REFERENCE TO ARRAY [0