SMC_FrameQ_ToFrame (FUN) ¶ FUNCTION SMC_FrameQ [...] Type Inout f SMC
Matrix3 ¶ SMC_Matrix3 [...] _Apply (Function) SMC_Matrix3_ApplyL [...] _Mult (Function) SMC_Matrix3_MultS
Represents a 3x3 matrix [...] (STRUCT) ¶ TYPE SMC_Matrix3 [...] Elems ARRAY [0..8] OF LREAL
Pos: vDst := mR * v [...] _Apply Multiplies a matrix mR [...] Type Inout vDst SMC_Vector3D
Pos: vDst := vPos * mR [...] The result vPos * mR Inout [...] (FUN) ¶ FUNCTION SMC_Matrix3_ApplyL
, mR * (qSrc.i, qSrc.j [...] _ApplyQuat Multiplies a matrix mR [...] _Quat Inout Const mR SMC_Matrix3
Const mR1 SMC_Matrix3 mR2 SMC_Matrix3 [...] _Equals (FUN) ¶ FUNCTION SMC_Matrix3
Inout mR SMC_Matrix3 [...] Const vAxisAngle SMC_VECTOR3D [...] _FromAxisAngle (FUN) ¶ FUNCTION SMC_Matrix3
AXIS_REF_sIII_Standard.SetCommandFlag (METH) ¶ METHOD SetCommandFlag : BOOL In
matrix, i.e. that mR*mR^T [...] . Postcondition: mR = Rz(A) * [...] 0° or B = 180°, C