real part and negated imaginary part
from the real part (dR) and the imaginary part (vector v
into the real part (dR) and the imaginary part (vector v
R LREAL The real part [...] _Vector3D The imaginary part as a
the lower part of a byte [...] for which its lower part shall
with real part = 0 In [...] which should be rotated (real part = 0)
(255) Head part [...] STRING(255) Tail part
, that the static part [...] . The dynamic part
FbAnalyzeDateTimeFormatStringBase EndFormatPart Get [...] FbAnalyzeDateTimeFormatStringBase StartFormatPart [...] -methods EndFormatPart
Enumerations ¶ EAlarmTableParts (Enum) EFilter