VisuFctHandleInputOnElementEvent (FUN) ¶ FUNCTION VisuFctHandleInputOnElementEvent : BOOL InOut: Scope Name Type Return VisuFctHandleInputOnElementEvent BOOL Input xHandleInput BOOL pEvent POINTER TO VisuStructEvent pClientData POINTER TO VisuStructClientData ive IVisualElement
Visu_FbClearEventsAfterStart (FB) ¶ FUNCTION_BLOCK Visu_FbClearEventsAfterStart IMPLEMENTS CmpEventMgr_Interfaces.ICmpEventCallback Methods: EventCallback FB_Exit Init Structure: EventCallback (Method) FB_Exit (Method) Init (Method)
Visu_FctLegacyIDStackInfoFill (FUN) ¶ FUNCTION Visu_FctLegacyIDStackInfoFill : BOOL InOut: Scope Name Type Return Visu_FctLegacyIDStackInfoFill BOOL Inout event LegacyRTSVisuStructEvent2
ElementSearch ¶ VisuFctSearchElementById (Function)
VisuFctSearchElementById (FUN) ¶ FUNCTION VisuFctSearchElementById : IVisualElement InOut: Scope Name Type Return VisuFctSearchElementById IVisualElement Input piSearchElementsIdArray POINTER TO ARRAY [0..0] OF INT paSearchElements POINTER TO ARRAY [0..0] OF IVisualElement iElemCount INT iSearchId INT xRecursiveSearch BOOL
Event Handling ¶ EventQueueAndElement (Struct) EventQueuePerClient EventElementData (FunctionBlock) GVL_Events (GVL) VisuFctAddClientToEventQueue (Function) VisuFctCreateEventMapIfNeeded (Function) VisuFctRemoveClientFromEventQueue (Function) LegacyRTSVisuStructEvent2 (Struct) VisuFctHandleInputOnElementEvent (Function) Visu_FbClearEventsAfterStart (FunctionBlock) EventCallback (Method) FB_Exit (Method) Init (Method) Visu_FctLegacyIDStackInfoFill (Function) Visu_FctLegacyIDStackInfoReadFromAdditionalData (Function)
FramePreview ¶ Visu_FctGetInitFramePreviewFlags (Function)
Visu_FctGetInitFramePreviewFlags (FUN) ¶ FUNCTION Visu_FctGetInitFramePreviewFlags : DWORD InOut: Scope Name Type Return Visu_FctGetInitFramePreviewFlags DWORD Input dwFlags DWORD
GVL_DebugChecks (GVL) ¶ Attributes: qualified_only InOut: Name Type Comment IsValidCommandArea BOOL This flag marks the valid area from which paintcommands should be added to the paintbuffer. It is for debugging purposes and can be activated with compiler define VISU_CHECK_VALID_PAINTCOMMANDAREA NumOfPaintCommands DWORD The number of paint commands needed for last call. It is for debugging/test purposes and can be activated with compiler define VISU_ASSIGN_NUMOFPAINTCOMMANDS
Frame Switching ¶ VisuFbFrameRegistrationVector (FunctionBlock) AddEntry (Method) GetEntryPointer (Method) GetIndexByPath (Method) Overrides-and-Implementations abstrAssign (Method) abstrDataPtrChanged (Method) abstrSizeOfElement (Method)