movement in positive [...] in positive or negative [...] Backlash . SMC_BL_START_POSITIVE
_PosInfo Set position (x [...] position [...] Resulting position
_PosInfo Set position (x [...] position [...] Resulting position
_PosInfo Target vector position [...] position) - (machine position) Output dx
ReplaceWith, starting at the <iPosition>-th wcharacter position iPosition [...] LengthToReplaceWith UDINT udiPosition
between the position [...] and the current position. In [...] /s^2 (positive) Jerk LREAL
>, beginning at the <iPosition>-th character position. <iPosition [...] iPosition INT pst
ReplaceWith, starting at the <iPosition>-th wcharacter position iPosition [...] LengthToReplaceWith INT iPosition INT
transformation F to a position [...] , the position v [...] _Vector3D The tranformed position vector
of time and position [...] and the current point position LREAL 0 (Absolute-/relative-)position