VisuFbPaintAfterAllDialog.GetInstance (METH) ¶ METHOD GetInstance : POINTER TO DWORD returns the this pointer InOut: Scope Name Type Return GetInstance POINTER TO DWORD
VisuFbPaintAfterAllDialog.GetName (METH) ¶ METHOD GetName : STRING @IECCodeConverter_Type:string InOut: Scope Name Type Return GetName STRING Input bFullName BOOL
VisuFbPaintAfterAllDialog.GetNamespace (METH) ¶ METHOD GetNamespace : POINTER TO STRING returns the namespace of this visualisation InOut: Scope Name Type Return GetNamespace POINTER TO STRING
VisuFbPaintAfterAllDialog.GetResult (METH) ¶ METHOD GetResult : Visu_DialogResult InOut: Scope Name Type Return GetResult Visu_DialogResult
VisuFbPaintAfterAllDialog.GetText (METH) ¶ METHOD GetText : Visu_TypeString Returns the text of the element Elements should return the translated format string (not the replaced text -> printf on the formatstring) here. InOut: Scope Name Type Return GetText Visu_TypeString
VisuFbPaintAfterAllDialog.GetTextProperties (METH) ¶ METHOD GetTextProperties : BOOL InOut: Scope Name Type Comment Return GetTextProperties BOOL Output Font VisuStructFont dwOptAlignment DWORD returns the alignment dwFlags DWORD returns the flags, eg if pText points to WSTRING
VisuFbPaintAfterAllDialog.GetTooltip (METH) ¶ METHOD GetTooltip : Visu_TypeString Returns the tooltip of the element InOut: Scope Name Type Return GetTooltip Visu_TypeString
VisuFbPaintAfterAllDialog.SetStaticState (METH) ¶ METHOD SetStaticState : BOOL lets the Visualelement decide if its view is completely static InOut: Scope Name Type Return SetStaticState BOOL
VisuFbPaintAfterAllDialog.Update (METH) ¶ METHOD Update : BOOL the element must update its current state (position, look, colors, text,…) after the call to this method the outputs of this element show its current state InOut: Scope Name Type Return Update BOOL
VisuFbPaintAfterAllDialog.SetVisuFlagsInternal (METH) ¶ METHOD SetVisuFlagsInternal : BOOL InOut: Scope Name Type Return SetVisuFlagsInternal BOOL Input dwFlags DWORD dwParam DWORD