VisuFbElemTextEditor.SelectElement (METH) ¶ METHOD SelectElement : DWORD In the case of VISU_SELECTION_AT the input variable pPosition should be considered. In the case of VISU_SELECTION_ELEMENT the input variable iVisualElement should be considered. InOut: Scope Name Type Comment Return SelectElement DWORD Input pClientData POINTER TO VisuStructClientData The current client data pCurrentSelectionData POINTER TO Visu_StructSelectionData The current selection data pNewSelectionData POINTER TO Visu_StructSelectionData The new selection data dwSelectionType DWORD The selection type dwGroupType DWORD The group type pPosition POINTER TO ARRAY [0..9] OF INT The position to select iVisualElement IVisualElement The visual element to select iElemIndex INT The current element index iElemId INT The current element id iPositionIndex INT The current position in the position array
IVisualElement ¶ Checksum (Method) ElementInfo (Method) GetUpdateRects (Method) HandleInput (Method) Initialize (Method) SetClientData (Method) Update (Method)
VisuFbElemTextEditor.Checksum (METH) ¶ METHOD Checksum : VisuTypeChecksum InOut: Scope Name Type Return Checksum VisuTypeChecksum
VisuFbElemTextEditor.ElementInfo (METH) ¶ METHOD ElementInfo : INT InOut: Scope Name Type Return ElementInfo INT Input pData POINTER TO Visu_StructElementInfo
VisuFbElemTextEditor.GetUpdateRects (METH) ¶ METHOD GetUpdateRects : BOOL InOut: Scope Name Type Comment Return GetUpdateRects BOOL Input elemIndex INT parameter
VisuFbElemTextEditor.HandleInput (METH) ¶ METHOD HandleInput : BOOL InOut: Scope Name Type Return HandleInput BOOL Input pEvent POINTER TO VisuStructEvent
VisuFbElemTextEditor.Initialize (METH) ¶ METHOD Initialize : BOOL InOut: Scope Name Type Return Initialize BOOL Input parentVisu IVisualisation
VisuFbElemTextEditor.SetClientData (METH) ¶ METHOD SetClientData : BOOL InOut: Scope Name Type Return SetClientData BOOL Input pClientData POINTER TO VisuStructClientData
VisuFbElemTextEditor.Update (METH) ¶ METHOD Update : BOOL InOut: Scope Name Type Return Update BOOL
IVisualElement3 ¶ GetCompleteSurroundingRect (Method)