TIME_TO_INT [...] TIME_TO_INT64 : [...] TIME_TO_INT64 ERROR
INT64_TO_TIME (FUN) ¶ FUNCTION INT64_TO_TIME [...] Return INT64_TO_TIME
Number INT Number [...] OnPosition LREAL If moving [...] OnPosition LREAL If moving
MoveAbsoluteData (STRUCT) ¶ TYPE Move [...] MoveBy Point Rotate
_udiLastError UDINT g_iOffsetX INT g_iOffsetY INT g [...] animation fbs and data g_move
VisuFbRectF.MoveBy (METH) ¶ METHOD Move [...] Width INT iHeight INT
: GetAsIntRect MoveBy RotateBy SetAsIntRect Structure: GetAsInt
VisuFbMove [...] PointCount INT Effective [...] are with int
Type Comment iX INT [...] with which the camera is moved along X iY INT speed
GetAngle : INT It gets [...] GetAngle INT Input x [...] AbsoluteAnimation POINTER TO VisuFbMove