axes positions. In [...] : The position of all axes
Offset x-position [...] Offset y-position [...] LREAL X-position dy
_PosInfo Target position vector [...] positive/negative angle [...] if position is invalid d
constant position vector [...] (position) kinematics [...] OrientationImage GetPosition
the start position [...] position of this element [...] position. f
. The Position input is used [...] position when a [...] block. Position LREAL
at the current position return [...] positions of the bitmap
Comment X LREAL X-Position [...] -Poistion Z LREAL Z-Position
_PosInfo Set position (y [...] Resulting position [...] position of drive a
_PosInfo Set position (x [...] Position of distance [...] Position of direction