Variable ( BOOL ). [...] Variable ( BOOL ) [...] BOOL := FALSE; END
trigger Variable ( BOOL [...] ( BOOL ) Standard [...] trace Variable ( BOOL
the operand (type BOOL ) [...] the operand (type BOOL ) [...] The result ( BOOL )
bool class Script [...] bool Returns : True [...] simulation ( bool ) –
Variable ( BOOL ) [...] project variable ( BOOL [...] Variable ( BOOL )
. Invisible Variable ( BOOL [...] BOOL := FALSE; END [...] ( BOOL )
Variable ( BOOL ) [...] BOOL := FALSE; END [...] ( BOOL )
. Invisible Variable ( BOOL [...] BOOL := FALSE; END [...] ( BOOL )
Variable ( BOOL ) [...] IsInForeground : BOOL := FALSE [...] BOOL ) for the mouse
.Constants.bLittleEndian // type BOOL, TRUE [...] METHOD FB_INIT : BOOL [...] InitRetains : BOOL ; // TRUE