Platform\Implementation\Sources and Projects\Default [...] for the text in the tree [...] \DeviceEditor\StatusControl.cs is set the status text
to the corresponding character text [...] DayOfWeekBitsString STRING Input Day
GetProjectInfoPrepare BOOL Input pGetBooleanProperty DWORD pGetText
Type Comment Input [...] Error BOOL sErrorText
_IEC_RESULT Input hNode RTS [...] DisplayName POINTER TO OpcUa_LocalizedText
in the builder Input itfCharmap ICharmap 0 Default
the frame to default [...] ClientCreatedOrDestroyed BOOL Input p
Init ERROR Input [...] Constants.gc_uiDefault
Init ERROR Input [...] Constants.gc_uiDefault
Inherited from Input x [...] reached LConTo Input [...] , in [s]. Default 3600