KeyEvent BOOL Input b [...] : VISU_KEYMOD_SHIFT : DWORD := 1; VISU
Input pClient POINTER [...] POINTER TO VisuElems.Visu [...] which is afterwards content in Visu
PanGesture BOOL Input start Visu [...] offset Visu
ElemsWinControls VisuInputs ¶ Library [...] : VisuInputs, * [...] ) VisuElem3DPath ¶
ElemsWinControls VisuInputs ¶ Library [...] : VisuInputs, * [...] ) VisuElem3DPath ¶
Count UDINT Input p [...] POINTER TO VisuElems.Visu
Comment Input pClientData POINTER TO Visu [...] Visu
Comment Input pClientData POINTER TO Visu [...] Visu
ElemsWinControls VisuInputs ¶ Library [...] : VisuInputs, 3 [...] ) VisuElem3DPath ¶