Commanding Multiple Movements :
Overview BufferMode Some function blocks have a BufferMode input which is used to control the chronological order of movements. The buffer mode defines whether the function block works in non-buffered
and reaches the velocity 0 [...] is equal to 0. When a
position less than 0 u [...] velocity is set to 0
Execution Order of Movement Function Blocks When buffered movements or blending movements are commanded, the function block instance that commands the subsequent movement must not be executed earlier
Using One Function Block Instance to Control Multiple Movements A single function block instance (for example, from MC_MoveAbsolute ) cannot be used to control multiple buffered/blending movements as
Behavior in Case of Error If an axis error occurs (for example, the axis switches to the state Errorstop ), the active movement will report an error along with all other accepted movements. If an FB e
( VelFactor = 0 ) [...] factor (especially VelFactor=0 [...] factor (especially VelFactor=0
Offset between 0 s (start [...] forecast is always 0 [...] is also 0