if a new element [...] existing elements [...] to the new element
InsertElem : ITypedElement [...] Elem ITypedElement Input itfElement ITypedElement
InsertElem : ITypedElement [...] Elem ITypedElement Input itfElement ITypedElement
AppendElem : ITypedElement [...] AppendElem ITypedElement Input itfElement
DeSys. </description> <element name [...] =”OUT”>Pointer project name</element> <element name
the child element itfElement [...] Child COLLECTION_ERROR Input itfElement IElement The element
the child element itfElement [...] _ERROR Input itfElement IElement The element
element itfElement [...] until the error NO_MORE_ELEMENTS [...] InstRelease of the element is called
element itfElement [...] until the error NO_MORE_ELEMENTS [...] InstRelease of the element is called
element or element part [...] between the elements and therefore [...] . Elements