above, i.e [...] will be read i
axis (a0), i.e. a [...] axis (a1), i.e. a [...] axis (a2), i.e. a
(i.e. considering [...] PaintCell BOOL Input i [...] of the cell i
(i.e. considering [...] StructPaintRectangle the position of the cell i [...] of the cell i
was successful. The result (i.e