Reinit : BOOL In [...] Return Reinit BOOL
ConfigSingular : BOOL In [...] ConfigSingular BOOL Inout Const cd
IsEmpty : BOOL In [...] IsEmpty BOOL Input h
BOOL InOut: Scope [...] StateMachine BOOL
StateMachine : BOOL In [...] StateMachine BOOL
UpdateRects : BOOL In [...] UpdateRects BOOL Input elem
HandleInput : BOOL In [...] Input BOOL Input p
ContainsPoint : BOOL In [...] Point BOOL Input pt CmpVisuHandler.VisuStructPoint
AtomicWriteLInt : BOOL [...] WriteLInt BOOL Input p
BOOL InOut: Scope [...] AtomicWriteLReal BOOL