AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
certain time (typically [...] -Ready to Controller --> AR will get
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime