: some input variables [...] the related input variables [...] Inherited from Input x
with an input or output [...] for managing data structures [...] Enable input variable
Inherited from Input x [...] Request Input uiUnitId UINT 0 [...] ”. ClientRequest Input ui
is filled with valid data, in any other case the data [...] Inherited from Input x
from Input xRestart BOOL A [...] at this input will restart [...] . All configuration data will
ToUserGroups BOOL Input p [...] POINTER TO VisuElems.VisuStructClientData
TouchEvent2 BOOL Input num [...] TO VisuStructClientData
ToUserGroups BOOL Input p [...] POINTER TO VisuElems.VisuStructClientData
is returned. Input ps [...] _NO_OBJECT: If the data item
State Input time [...] if no data is available