Initial Comment FAST_BSLOW_S_STOP 0 Move with fast [...] FAST_BSLOW_STOP_S 1
if bFast [...] driver. bFast [...] when bFastLatching =
Defined InitialState Fast
velocity for fast [...] acceleration for fast [...] deceleration for fast
is moved at fVelocityFast [...] out of the reference switch [u/s] fVelocityFast [...] for the fast movement
CycleTime BYTE 0 : As fast
velocity for fast [...] acceleration for fast [...] deceleration for fast