Redundancy state [...] in simulation mode - switched
Functionality Redundant [...] ControlSequences (Enum) SequenceSwitch [...] reduction vs. switching
Functionality Redundant [...] ControlSequences (Enum) SequenceSwitch [...] reduction vs. switching
EnumRectangleFlags (Enum) VisuEnumRedundancy [...] Frame (Method) Switch [...] SelectedVisuByIndex (Method) Switch