Comment Input vX SMC_Vector3d [...] coordinate system) vY SMC_Vector3d [...] coordinate system) vZ SMC_Vector3d
of interpolator dVel LREAL Path [...] of interpolator v SMC_VECTOR3D [...] dOffsetX LREAL
Comment Constant gc_Vector3D_Zero SMC_Vector3D STRUCT(dX := 0, dY := 0, d
Origin SMC_Vector3D Origin [...] system vPointOnX SMC_Vector3D [...] PointOnY SMC_Vector3D
dOffsetX LREAL [...] _TRAFO_Gantry2 dOffsetY LREAL [...] _TRAFO_Gantry2 dAlpha LREAL
d [...] ring d [...] ring dLength LREAL
: If dOverride has a [...] WaitAtNextStop BOOL dOverride LREAL [...] dLastWayPos LREAL
: dX = dArmLength1 + dArmLength2 + dArmLength3 dY = 0 dZ = 0 X
_QueueSetReservedEntries (FunctionBlock) SMC_RotateQueue2D [...] _RotateQueueInit (Action) SMC_ScaleQueue3D [...] _ScaleQueueInit (Action) SMC_TranslateQueue3D
_Matrix3 Inout Const vCol1 SMC_Vector3D vCol2 SMC_Vector3D [...] Col3 SMC_Vector3D