Statechart A statechart is a graphical formalism with which you can graphically program a finite state machine. A state machine is a system that is continuously in one of a finite number of states at
Online Mode At runtime, you can monitor and control the behavior of the diagram in the monitoring in the editor. Tip The sample project UML_SC_CoffeeMachine.project is provided to illustrate the follo
Tutorial: Statechart Drafting and implementing a statechart A statechart is a machine that switches from state to state at runtime. The states are linked by transitions, which each have a guard condit
Simple State Machine A simple state machine consists of states, transitions which control the state transition, and actions or methods. This allows you to design and implement the behavior of finite m
Element: Variable declaration The Variable declaration element is used to extend a class, interface, or data structure (DUT) by a variable. User input Action Description In the ToolBox view, select th
Element: Property A property is used to extend a class (program or function block) or an interface by a property. User input Action Description In the ToolBox view, select the Property element. In the
Element: Method The Method element is used to add a method to a class or interface in a class diagram. It does not have any properties. User input Action Description In the ToolBox view, select the "M