change the values [...] dynamically. The reference [...] _PRG.iScaling The reference point
change the values [...] dynamically. The reference [...] _PRG.iScaling The reference point
header changes [...] header changes [...] You can also change
type by changing [...] pointer changes shape [...] You can also change
change the values [...] : You can change [...] change when you move
change the displayed [...] You can also change [...] changes according
change the values [...] . The reference point [...] has changed. The movement
You can also change [...] when the dimension of the Frame element is changed
change the values [...] . The reference point [...] has changed. The movement
You can also change [...] or it has the value FALSE . Frame [...] Frame and filling