VisuFctGetPaintRectFromSimpleRect (FUN) ¶ FUNCTION VisuFctGetPaintRectFromSimpleRect : VisuStructPaintRectangle InOut: Scope Name Type Return VisuFctGetPaintRectFromSimpleRect VisuStructPaintRectangle Input rect VisuStructSimpleRectangle
VisuFctGetRectangleFromPaintRect (FUN) ¶ FUNCTION VisuFctGetRectangleFromPaintRect : VisuStructRectangle InOut: Scope Name Type Return VisuFctGetRectangleFromPaintRect VisuStructRectangle Input paintRectangle VisuStructPaintRectangle
VisuFctGetRectangleFromSimpleRect (FUN) ¶ FUNCTION VisuFctGetRectangleFromSimpleRect : VisuStructRectangle InOut: Scope Name Type Return VisuFctGetRectangleFromSimpleRect VisuStructRectangle Input simpleRectangle VisuStructSimpleRectangle
VisuFctIsRectRotatedBy180Degree (FUN) ¶ FUNCTION VisuFctIsRectRotatedBy180Degree : BOOL Checks if a rectangle is rotated by 180 degree InOut: Scope Name Type Return VisuFctIsRectRotatedBy180Degree BOOL Input rect VisuStructPaintRectangle
VisuFctIsRectRotatedBy180To270Degree (FUN) ¶ FUNCTION VisuFctIsRectRotatedBy180To270Degree : BOOL Checks if a rectangle is rotated by a degree in the range of 180 - 270 InOut: Scope Name Type Return VisuFctIsRectRotatedBy180To270Degree BOOL Input rect VisuStructPaintRectangle
VisuFctIsRectRotatedBy270Degree (FUN) ¶ FUNCTION VisuFctIsRectRotatedBy270Degree : BOOL Checks if a rectangle is rotated by 270 degree InOut: Scope Name Type Return VisuFctIsRectRotatedBy270Degree BOOL Input rect VisuStructPaintRectangle
VisuFctGetTextMargins (FUN) ¶ FUNCTION VisuFctGetTextMargins InOut: Scope Name Type Comment Input xNormalize BOOL Output iOffsetH INT offset of text in pixels iOffsetV INT
VisuFctHandleInputWithoutInputHandler (FUN) ¶ FUNCTION VisuFctHandleInputWithoutInputHandler : BOOL InOut: Scope Name Type Return VisuFctHandleInputWithoutInputHandler BOOL Input pEvent POINTER TO VisuStructEvent pClient POINTER TO VisuStructClientData ive IVisualElement
VisuFctSimpleRectangleFToSimpleRectangle (FUN) ¶ FUNCTION VisuFctSimpleRectangleFToSimpleRectangle : VisuStructSimpleRectangle InOut: Scope Name Type Return VisuFctSimpleRectangleFToSimpleRectangle VisuStructSimpleRectangle Input simpleRectF POINTER TO VisuStructSimpleRectangleF
IGestureEventHandler.HandleFlickGesture (METH) ¶ METHOD HandleFlickGesture : BOOL This method will be called when a pan gesture was detected by the visualiuation. RETURN: TRUE - When the handler has handled this event and it should not be handled by someone else FALSE - When the event is not handled by this handler InOut: Scope Name Type Comment Return HandleFlickGesture BOOL Input start VisuStructPoint The point on the screen where this gesture was started offset VisuStructPoint In fact not a point but an offset. The distance, the gesture was moved on the screen. velocityPxPerSecond UDINT The velocity of this flick gesture in pixels per second pClient POINTER TO VisuStructClientData A pointer to the client structure were the event occurred.