VisuFctGetLineJoinMiterLimit (FUN) ¶ FUNCTION VisuFctGetLineJoinMiterLimit : REAL InOut: Scope Name Type Return VisuFctGetLineJoinMiterLimit REAL Input pClient POINTER TO VisuStructClientData
VisuFctIncreaseCurrentElementIndex (FUN) ¶ FUNCTION VisuFctIncreaseCurrentElementIndex : BOOL InOut: Scope Name Type Return VisuFctIncreaseCurrentElementIndex BOOL Input pClientData POINTER TO VisuStructClientData iInc INT
VisuFctIsMultitouchClient (FUN) ¶ FUNCTION VisuFctIsMultitouchClient : BOOL This function checks if multitouch is active and if the client supports multitouch. If pClientData is null, the function returns false, InOut: Scope Name Type Comment Return VisuFctIsMultitouchClient BOOL Input pClientData POINTER TO VisuStructClientData used to check if the client supports multitouch with null- checking
VisuFctGetEffectiveTextProperties (FUN) ¶ FUNCTION VisuFctGetEffectiveTextProperties : BOOL InOut: Scope Name Type Return VisuFctGetEffectiveTextProperties BOOL Input pStaticTextProperties POINTER TO VisuStructTextProperties pTextPropChanges POINTER TO VisuFbAnalyzeTextPropertyVars Output EffectiveTextProperties VisuStructTextProperties
VisuFctGetEffectiveTextProperties2 (FUN) ¶ FUNCTION VisuFctGetEffectiveTextProperties2 : BOOL InOut: Scope Name Type Initial Return VisuFctGetEffectiveTextProperties2 BOOL Input pStaticTextProperties POINTER TO VisuStructTextProperties pTextPropChanges POINTER TO VisuFbAnalyzeTextPropertyVars bAlarmColor BOOL FALSE Output EffectiveTextProperties VisuStructTextProperties
VisuFctGetElementState (FUN) ¶ FUNCTION VisuFctGetElementState : BOOL InOut: Scope Name Type Return VisuFctGetElementState BOOL Input elem IVisualElement Output xVisible BOOL xInputsActive BOOL
IVisualElement3 ¶ GetCompleteSurroundingRect (Method)
VisuFbPaintAfterAllElement.Initialize (METH) ¶ METHOD Initialize : BOOL Initializes the state of this element InOut: Scope Name Type Return Initialize BOOL Input parentVisu IVisualisation
VisuFbPaintAfterAllElement.Paint (METH) ¶ METHOD Paint : BOOL Executes the drawing commands that are needed to draw the element in its current state InOut: Scope Name Type Comment Return Paint BOOL Input dwFlags DWORD a combination of VisuEnumPaintFlags
VisuFctAssignValue (FUN) ¶ FUNCTION VisuFctAssignValue : BOOL InOut: Scope Name Type Return VisuFctAssignValue BOOL Input pDest POINTER TO BYTE pSrc POINTER TO BYTE typeClass __SYSTEM.TYPE_CLASS size ULINT