VisuFbTransformationCommon.TransformYCoordinate (METH) ¶ METHOD TransformYCoordinate : INT InOut: Scope Name Type Return TransformYCoordinate INT Input y INT
VisuFbTransformationCommon.UntransformHeight (METH) ¶ METHOD UntransformHeight : INT InOut: Scope Name Type Return UntransformHeight INT Input iHeight INT
VisuFbTransformationCommon.UntransformPoint (METH) ¶ METHOD UntransformPoint : VisuStructPoint This method is the inverse operation of the method TransformPoint InOut: Scope Name Type Comment Return UntransformPoint VisuStructPoint Input pt VisuStructPoint A transformed point, that has to be untransformed
VisuClientObject.HandleInput (METH) ¶ METHOD HandleInput : BOOL InOut: Scope Name Type Return HandleInput BOOL Input pEvent POINTER TO VisuStructEvent iElemIndexParent DINT iElemIndex DINT itfVisualisationAccessRights IVisualisationAccessRights
ILayerManager ¶ EndLayer (Method) SetAdditionalLayers (Method) StartLayer (Method)
VisuFbPaintAfterAllElement.GetScrollValueProvider (METH) ¶ METHOD GetScrollValueProvider : IScrollValueProvider InOut: Scope Name Type Return GetScrollValueProvider IScrollValueProvider
VisuFbPaintAfterAllElement.IsMultitouchElementActive (METH) ¶ METHOD IsMultitouchElementActive : BOOL InOut: Scope Name Type Return IsMultitouchElementActive BOOL Input dwFlags DWORD
VisuFbPaintAfterAllElement.AddRectangles (METH) ¶ METHOD AddRectangles : BOOL InOut: Scope Name Type Return AddRectangles BOOL Input mgr IRectangleListManager
VisuFbPaintAfterAllElement.OnScrollValueChanged (METH) ¶ METHOD OnScrollValueChanged InOut: Scope Name Type Input dx INT dy INT
VisuFbPaintAfterAllElement.GetCompleteSurroundingRect (METH) ¶ METHOD GetCompleteSurroundingRect : CmpVisuHandler.VisuStructSimpleRectangle Similar to GetSurroundingRect of IVisualElement. But here, the exact size has to be returned. Means, considering of possible outer frame line widths, which will enlarge the element. As well as considering rotation of the element or acute angles within polygons. Also the returnrect may be different offline or online. As online also dynamic movement is considered. Whereas offline only a possible static rotation can be used. InOut: Scope Name Type Return GetCompleteSurroundingRect CmpVisuHandler.VisuStructSimpleRectangle