In POINTER TO ARRAY [0..1
. Must be between 0 and 1. 0 means at the start 1 at the end
between -1.0 and 1.0 [...] , 1.0 is the end [...] , i.e. -0.1
SLOW_FLASH 0 1 Hz [...] FAST_FLASH 1 2 Hz
(aElems := [1, 0, 0, 0, 1, 0, 0, 0, 1]) SMC [...] (dR := 1, dI := 0, d
{cases} -1 &\mbox{if } x < 0 \\0 &\mbox{if } x = 0 \\1 &\mbox
the cursor (0,1) [...] the cursor (0..15) usi
AxisMapping2 For Scara3Z, the axes 0, 1 and 3 belong [...] AxisMapping ARRAY [0
be in the range ]0, 1]. Acc [...] ]0, 1]. Jerk [...] ]0, 1]. Torque